Color Texture Atlas Generator
Width (px):
[?]
Width of the texture atlas in pixels.
Height (px):
[?]
Height of the texture atlas in pixels.
Hue steps:
[?]
Number of different hues that will be used for the atlas.
Hue offset (°):
[?]
Offset all hues by this amount of degrees.
Luminance steps:
[?]
Number of different luminance values that will be used for the atlas.
Saturation (%) values:
[?]
Comma-separated list of saturation % to use for colors of this atlas. A whole new column (with hues as sub-columns) will be created for each one.
Hue remapping:
[?]
If checked, hues will not be evenly spaced. Space will be taken away from green tones and given to yellow and blue tones, which usually provides, from a human perception point of view, greater variety of colors in the atlas.
Add grayscale column:
[?]
If checked, a column with grayscale shades from black to white will be added as a first column.
Borders:
None
Columns
Rows
Both
[?]
Leave a couple of free pixels between cells to separate colors.
Behavior if not divisible:
Do nothing
Shrink
Expand grayscale
[?]
What to do if the texture's width or height are not divisible by the resulting number of columns (hue steps × number of saturation levels) or rows (luminance steps).
Generate Atlas
Download PNG