
Hello again, fellow criminals!
It’s time for another “Break, Enter, Repeat” development update, and this one’s packed with improvements! We’ve been busy refining game mechanics, implementing tutorials, and even giving the visuals a slight boost.
Learning the ropes
We’ve been hard at work making sure new players don’t get lost in the shadows. The game now has a basic tutorial system in place that covers everything from the basics of the game to how to plan heists and how to navigate Flumenborg.

The tutorial system so far includes:
- The Lair Tutorial, where Aunt Ursula gives you the rundown on planning your first heist.
- The Planning Tutorial, guiding you through placing actions and synchronisation points.
- The After-Heist Tutorial, explaining what happens after a job is done, including selling loot.
- The Map Tutorial, which highlights important locations in Flumenborg.

More stuff (to steal and otherwise)
We have added a ton of new props and furniture models to the game, especially for store environments. And we’ve put them to good use in the new Flumen Kiosk level, which will also be where the tutorial takes place.

Now we can finally call the Flumen Kiosk level done! Which means we can move to creating even more levels, with much more complex layouts and security systems.
Gameplay & visual tweaks
We’ve also been busy with refinements that improve the game’s look and feel:
- Better furniture placement system in the level editor, making it easier to align objects, including an optional “snap to grid” system.
- Colour grading adjustments that give the game a slightly more contrasty look.
- New visual effects which give the heist scene some extra depth and ‘oomph’ (yeah, that is the technical term for it).
- Fix for a bug that was causing loot to have negative value sometimes (Yikes! What’s the point of stealing stuff if you have to pay to unload it afterwards?!).
- Various performance optimisations that reduce unnecessary memory allocations and improve UI responsiveness.
- Better colliders for furniture, to both improve performance and make stuff easier to click on.
- Fixes for a couple bugs in the level editor that were causing exceptions to be thrown under specific circumstances.
- Old assets, shaders and scripts have been removed from the game, making the builds smaller and reducing loading times.
Keep your eyes peeled for more updates, and if you’re keen on sharing ideas or telling us what would make this game great, don’t hesitate to follow us on our new Bluesky account, Twitter (or X, or whatever) or join our Discord community. Meanwhile, go ahead and wishlist “Break, Enter, Repeat” on Steam if you haven’t already… Every bit of support helps!
More updates to come… Stay sneaky!
- Devlog, Games News, News
- February 24, 2025