“Break, Enter, Repeat” Devlog #3

Hello, fellow burglars! We’re back with another devlog packed with exciting developments for “Break, Enter, Repeat”. We’ve been hard at work making lots of improvements, and we hope you’ll be as thrilled as we are with the latest progress! Let’s get into it:

Multiplayer mode is now good to go!

The hard work has paid off, and we’re happy to announce that the multiplayer mode is graduating from its prototype phase to fully playable. We’ve finished implementing network synchronisation for all game elements, such as alarm systems, NPCs, noise levels, and item transfers between players. Additionally, we’ve added checks to make sure only one player can interact with specific items at a time, such as inspecting a cabinet’s contents or picking a door’s lock.

Multiplayer mode of "Break, Enter, Repeat"

Improved level editor

Creating custom heist scenarios is now a lot easier and more powerful with our improved level editor. You can build and play your own levels, whether alone in sandbox mode or with friends in multiplayer. The player created levels will also be able to be shared with the community through Steam Workshop, bringing endless new challenges for everyone. Our updates, besides stability and UI fixes, include tools for designing environmental art around heist targets and procedurally generated roofs.

Gif showing the new procedurally generated roofs feature in "Break, Enter, Repeat"

Polish, polish, polish

While implementing new features is always exciting, it’s important to remember to refine what’s already there. We have, therefore, squashed around a dozen bugs and addressed plenty of small graphical glitches. We’ve also introduced subtle VFX and animation tweaks in some of the scenes (such as the lair, hardware store and pawn shop) to enhance the overall experience.

Improved visuals

Say goodbye to flat surfaces! Wall and floor textures now have smoothness and normal maps, adding extra depth to the game’s environments. These improvements focus on how surfaces interact with light, delivering a more convincing and polished visual experience.

Gif showing normal and smoothness maps in the level editor of "Break, Enter, Repeat"

Introducing Electrical Boxes

It’s not a big one, but it’s a brand new game mechanic: electrical boxes! Players now have the option to disrupt a target building’s electricity supply, potentially cutting off lights and deactivating alarm systems. However, this task isn’t without its risks to your character’s well being. In addition, you will need specific tools and skills to bypass the electricity supply… And it’s probably a good idea to remember that some systems might have a battery backup! Thorough scouting and planning will help you avoid any unexpected surprises.

Gif showing the new fuse box feature in "Break, Enter, Repeat"

Keep your eyes peeled for more updates, and if you’re keen on sharing ideas or telling us what would make this game great, don’t hesitate to follow us on Twitter (or X, or whatever) or join our Discord community. Meanwhile, go ahead and wishlist “Break, Enter, Repeat” on Steam if you haven’t already… Every bit of support helps!

More updates to come… Stay sneaky!

Login
Loading...
Sign Up

New membership are not allowed.

Loading...